The blend radius creates a transitional area around the volume. For example, when walking into a volume, the look can be different than that outside of the volume. Sets the radius (in world units) around the volume that is used for blending. The order is undefined if two or more overlapping volumes have the same priority. In the case of overlapping volumes, the one with the highest priority overrides the lower priority ones. You'll find that they are broken up into categories for the type of feature they are and what they affect. Once placed in the Level, use the Details panel to access all the available properties and features. Multiple volumes can be placed to define the look of a specific area, or it can be set to affect the entire scene.Ī Post Process Volume can be added to a Level using the Place Actors panel. A special type of volume, called a Post Process Volume, can be added to a Level to access these features. Post-processing effects enable artists and designers to define the overall look and feel of the scene through a combined selection of properties and features that affect coloring, tonemapping, lighting, and more.
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