![]() ![]() ![]() Imagine the interactions between Salim and Rachel, Salim and Nick, Nick and Eric, Rachel and Jason, or any combination of these characters pushing forward into the territory of the vamps together! Or Jamie and Erin in Ultimatum at the end of TDIM or Charlie and Mark!īut this is all a big frickn ask with all the new lines and animations they'd have to do for everyone so I understand why this isn't a thing. Man of Medan was definitely best for this as all characters are capable of not being present for the regrouping on the topdeck! Little Hope was the worst for this since that whole game was just one linear path, the first half of HoA was good for this with the Merwin and Salim possible outcomes but in the second half of the game it'd be cool to be able to have different characters rather than Salim and Jason be on the frontline pushing into the city! TDIM definitely FEELS good about this in a first playthrough until you play it again and realise there's parts where certain characters can't actually die, but it's kind of the reverse of HoA because in the second half of the game it certainly is a lot better for this where any one can die (except one) and the first half of the game is very linearīasically I'd like to get rid of any 1-2 characters having infinite plot armour and having ANY 2 possible characters at the end like Man of Medan. I'm aware just how big of an ask this is but more variety in who can die early/later in the game or who ends up with who! It kinda sucks having to replay the game multiple times and seeing the same scenes over and over. ![]()
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